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Cross-country cycling tour - giving advice cards (part 2 / 2)
In this game, students are allowed to practise "giving advice". In this second part you have the cards describing the situations. Students go along the board. They roll the dice and move accordingly. If they land on an empty square, they have to take a card and some advice for the described situation (using the required language). If they land on the other squares they have to follow the instructions (go back, go ahead, miss a turn and so on). The winner is the student who lands on the “End” square first. I hope it`s useful!
Level:intermediate
Age: 10-17
Downloads:113 |
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Copyright 20/6/2008 Erica Acosta Plak (F)
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