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House appliances, Race game.
Roll a dice and go forward according to the number it marks. For example: if student x rolls the dice and gets number two. The student has to make an oral sentence: there is a mixer; if the sentence is correct, student places a token on the space. The token could be a coin, an earring, a pen`s cap... the winner is the student who gets on the "finish" space.
Have Fun.
Level:elementary
Age: 8-17
Downloads:2 |
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Copyright 27/1/2011 roberto bolaņos quesada
Publication or redistribution of any part of this
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