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ONLINE GAMES CREATING A “VIRTUAL DILEMMA“: PLAYERS OF “SECOND LIFE“ TORN BETWEEN THEIR VIRTUAL LIVES AND REAL ONES.
A reading comprehension worksheet about online gaming demerits through the example of the popular online game “SECOND LIFE“. There“s a variety:vocabulary exercises, references, correcting false statements, answering specific questions,giving opinion,information transfer, identifying text type,chart completion... Hope you find it useful:)
Level:intermediate
Age: 14-17
Downloads:83 |
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Copyright 29/4/2013 lua jzr
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